From 1498392ff7c53d7fa6c8d9bb4ff2c951af2d9768 Mon Sep 17 00:00:00 2001 From: DeeJayLSP <60024671+DeeJayLSP@users.noreply.github.com> Date: Mon, 26 Jul 2021 15:39:45 -0300 Subject: [PATCH] Scene tree: Show functions as code (#5113) * Scene tree: Show functions as code These function callbacks should be shown as code for better readability. --- getting_started/step_by_step/scene_tree.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/scene_tree.rst b/getting_started/step_by_step/scene_tree.rst index 7c2abe4bd..a32bb5703 100644 --- a/getting_started/step_by_step/scene_tree.rst +++ b/getting_started/step_by_step/scene_tree.rst @@ -93,7 +93,7 @@ When a node is connected, directly or indirectly, to the root viewport, it becomes part of the *scene tree*. This means that as explained in previous tutorials, it will get the -_enter_tree() and _ready() callbacks (as well as _exit_tree()). +``_enter_tree()`` and ``_ready()`` callbacks (as well as ``_exit_tree()``). .. image:: img/activescene.png