From 11adeb1dded3b5c0878b13fa21dd5dc97f65bb7c Mon Sep 17 00:00:00 2001 From: skyace65 Date: Sun, 23 Jun 2024 11:42:11 -0400 Subject: [PATCH] Remove reference to 3.x plugin --- tutorials/rendering/jitter_stutter.rst | 6 ------ 1 file changed, 6 deletions(-) diff --git a/tutorials/rendering/jitter_stutter.rst b/tutorials/rendering/jitter_stutter.rst index 3490c028b..dca284ba6 100644 --- a/tutorials/rendering/jitter_stutter.rst +++ b/tutorials/rendering/jitter_stutter.rst @@ -53,12 +53,6 @@ the physics step while another is processed in the idle step). Godot 3.1 does some improvements to this, from allowing kinematic bodies to be animated in the regular ``_process()`` loop, to further fixes in the frame timer. -.. note:: - - You can use physics interpolation to mitigate physics-related jittering. - See `lawnjelly's smoothing-addon `__ - for an add-on that can be dropped into any project to enable physics interpolation. - Stutter -------