diff --git a/tutorials/rendering/jitter_stutter.rst b/tutorials/rendering/jitter_stutter.rst index 3490c028b..dca284ba6 100644 --- a/tutorials/rendering/jitter_stutter.rst +++ b/tutorials/rendering/jitter_stutter.rst @@ -53,12 +53,6 @@ the physics step while another is processed in the idle step). Godot 3.1 does some improvements to this, from allowing kinematic bodies to be animated in the regular ``_process()`` loop, to further fixes in the frame timer. -.. note:: - - You can use physics interpolation to mitigate physics-related jittering. - See `lawnjelly's smoothing-addon `__ - for an add-on that can be dropped into any project to enable physics interpolation. - Stutter -------