diff --git a/getting_started/first_2d_game/04.creating_the_enemy.rst b/getting_started/first_2d_game/04.creating_the_enemy.rst index 859879da7..cef37242a 100644 --- a/getting_started/first_2d_game/04.creating_the_enemy.rst +++ b/getting_started/first_2d_game/04.creating_the_enemy.rst @@ -123,6 +123,8 @@ to the ``Mob`` and add this code: QueueFree(); } +``queue_free()`` is a function that essentially 'frees', or deletes, the node at the end of the frame. + This completes the `Mob` scene. With the player and enemies ready, in the next part, we'll bring them together