From 0f5a516a0fa42d4631c0b3967114d5287b21141d Mon Sep 17 00:00:00 2001 From: Julien Winning <8841352+Flavelius@users.noreply.github.com> Date: Wed, 1 Feb 2023 13:42:27 +0100 Subject: [PATCH] Update 3d_gizmos.rst As mentioned here https://github.com/godotengine/godot-docs/issues/6716 add/remove_node3d_gizmo_plugin is the wrong method name. But i'm not sure if it intentionally changed to add/remove_node_3d_gizmo_plugin. Here are the adjustments anway in case it is intentional and going to stay that way. --- tutorials/plugins/editor/3d_gizmos.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/plugins/editor/3d_gizmos.rst b/tutorials/plugins/editor/3d_gizmos.rst index f5021c599..aa4944372 100644 --- a/tutorials/plugins/editor/3d_gizmos.rst +++ b/tutorials/plugins/editor/3d_gizmos.rst @@ -49,11 +49,11 @@ This would be a basic setup: func _enter_tree(): - add_node3d_gizmo_plugin(gizmo_plugin) + add_node_3d_gizmo_plugin(gizmo_plugin) func _exit_tree(): - remove_node3d_gizmo_plugin(gizmo_plugin) + remove_node_3d_gizmo_plugin(gizmo_plugin) For simple gizmos, inheriting :ref:`EditorNode3DGizmoPlugin `