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classref: Sync with current upstream master branch
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@@ -1,5 +1,6 @@
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamPlayer2D:
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@@ -13,7 +14,7 @@ AudioStreamPlayer2D
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Brief Description
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-----------------
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Plays audio in 2D.
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Member Functions
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----------------
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@@ -27,8 +28,6 @@ Member Functions
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_max_distance<class_AudioStreamPlayer2D_get_max_distance>` **(** **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_pos<class_AudioStreamPlayer2D_get_pos>` **(** **)** |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| :ref:`AudioStream<class_audiostream>` | :ref:`get_stream<class_AudioStreamPlayer2D_get_stream>` **(** **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioStreamPlayer2D_get_volume_db>` **(** **)** const |
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@@ -37,9 +36,9 @@ Member Functions
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer2D_is_playing>` **(** **)** const |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_pos=0.0 **)** |
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| void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_pos **)** |
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| void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_position **)** |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_area_mask<class_AudioStreamPlayer2D_set_area_mask>` **(** :ref:`int<class_int>` mask **)** |
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+----------------------------------------+--------------------------------------------------------------------------------------------------------------------+
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@@ -62,18 +61,25 @@ Signals
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-------
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- **finished** **(** **)**
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Emitted when the audio stops playing.
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Member Variables
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----------------
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- :ref:`int<class_int>` **area_mask**
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- :ref:`float<class_float>` **attenuation**
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- :ref:`bool<class_bool>` **autoplay**
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- :ref:`String<class_string>` **bus**
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- :ref:`float<class_float>` **max_distance**
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- :ref:`bool<class_bool>` **playing**
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- :ref:`AudioStream<class_audiostream>` **stream**
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- :ref:`float<class_float>` **volume_db**
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- :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
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- :ref:`float<class_float>` **attenuation** - Dampens audio over distance with this as an exponent.
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- :ref:`bool<class_bool>` **autoplay** - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
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- :ref:`float<class_float>` **max_distance** - Maximum distance from which audio is still hearable.
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- :ref:`bool<class_bool>` **playing** - If [code]true[/code], audio is playing.
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- :ref:`AudioStream<class_audiostream>` **stream** - The [AudioStream] object to be played.
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- :ref:`float<class_float>` **volume_db** - Base volume without dampening.
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Description
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-----------
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Plays audio that dampens with distance from screen center.
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Member Function Description
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---------------------------
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@@ -94,10 +100,6 @@ Member Function Description
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- :ref:`float<class_float>` **get_max_distance** **(** **)** const
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.. _class_AudioStreamPlayer2D_get_pos:
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- :ref:`float<class_float>` **get_pos** **(** **)**
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.. _class_AudioStreamPlayer2D_get_stream:
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- :ref:`AudioStream<class_audiostream>` **get_stream** **(** **)** const
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@@ -116,11 +118,15 @@ Member Function Description
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.. _class_AudioStreamPlayer2D_play:
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- void **play** **(** :ref:`float<class_float>` from_pos=0.0 **)**
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- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
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Plays the audio from the given position 'from_position', in seconds.
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.. _class_AudioStreamPlayer2D_seek:
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- void **seek** **(** :ref:`float<class_float>` to_pos **)**
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- void **seek** **(** :ref:`float<class_float>` to_position **)**
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Sets the position from which audio will be played, in seconds.
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.. _class_AudioStreamPlayer2D_set_area_mask:
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@@ -154,4 +160,6 @@ Member Function Description
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- void **stop** **(** **)**
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Stops the audio.
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