From 0ca949a46c0e66e1c292dc6ef83081d9c7dec7fa Mon Sep 17 00:00:00 2001 From: Jeferson 'Shin' Leite Borges <30536099+shinspiegel@users.noreply.github.com> Date: Mon, 29 Aug 2022 13:46:59 +0200 Subject: [PATCH] Update GDScript syntax in the First 3D game tutorial (#6118) Co-authored-by: Jeferson Leite Borges --- .../first_3d_game/03.player_movement_code.rst | 8 ++++---- getting_started/first_3d_game/04.mob_scene.rst | 8 ++++---- getting_started/first_3d_game/05.spawning_mobs.rst | 4 ++-- getting_started/first_3d_game/06.jump_and_squash.rst | 4 ++-- getting_started/first_3d_game/07.killing_player.rst | 12 ++++++------ .../first_3d_game/08.score_and_replay.rst | 2 +- .../first_3d_game/09.adding_animations.rst | 12 ++++++------ 7 files changed, 25 insertions(+), 25 deletions(-) diff --git a/getting_started/first_3d_game/03.player_movement_code.rst b/getting_started/first_3d_game/03.player_movement_code.rst index b50e809ac..9ffba0b18 100644 --- a/getting_started/first_3d_game/03.player_movement_code.rst +++ b/getting_started/first_3d_game/03.player_movement_code.rst @@ -22,9 +22,9 @@ character. extends KinematicBody # How fast the player moves in meters per second. - export var speed = 14 + @export var speed = 14 # The downward acceleration when in the air, in meters per second squared. - export var fall_acceleration = 75 + @export var fall_acceleration = 75 var velocity = Vector3.ZERO @@ -236,9 +236,9 @@ Here is the complete ``Player.gd`` code for reference. extends KinematicBody # How fast the player moves in meters per second. - export var speed = 14 + @export var speed = 14 # The downward acceleration when in the air, in meters per second squared. - export var fall_acceleration = 75 + @export var fall_acceleration = 75 var velocity = Vector3.ZERO diff --git a/getting_started/first_3d_game/04.mob_scene.rst b/getting_started/first_3d_game/04.mob_scene.rst index fd73bb5a7..8e0fa68e1 100644 --- a/getting_started/first_3d_game/04.mob_scene.rst +++ b/getting_started/first_3d_game/04.mob_scene.rst @@ -103,9 +103,9 @@ the ``velocity``. extends KinematicBody # Minimum speed of the mob in meters per second. - export var min_speed = 10 + @export var min_speed = 10 # Maximum speed of the mob in meters per second. - export var max_speed = 18 + @export var max_speed = 18 var velocity = Vector3.ZERO @@ -257,9 +257,9 @@ Here is the complete ``Mob.gd`` script for reference. extends KinematicBody # Minimum speed of the mob in meters per second. - export var min_speed = 10 + @export var min_speed = 10 # Maximum speed of the mob in meters per second. - export var max_speed = 18 + @export var max_speed = 18 var velocity = Vector3.ZERO diff --git a/getting_started/first_3d_game/05.spawning_mobs.rst b/getting_started/first_3d_game/05.spawning_mobs.rst index d7d579a01..e2ab05db4 100644 --- a/getting_started/first_3d_game/05.spawning_mobs.rst +++ b/getting_started/first_3d_game/05.spawning_mobs.rst @@ -163,7 +163,7 @@ always spawn following the same sequence. extends Node - export (PackedScene) var mob_scene + @export var mob_scene: PackedScene func _ready(): @@ -280,7 +280,7 @@ Here is the complete ``Main.gd`` script so far, for reference. extends Node - export (PackedScene) var mob_scene + @export var mob_scene: PackedScene func _ready(): diff --git a/getting_started/first_3d_game/06.jump_and_squash.rst b/getting_started/first_3d_game/06.jump_and_squash.rst index f9379e602..908948285 100644 --- a/getting_started/first_3d_game/06.jump_and_squash.rst +++ b/getting_started/first_3d_game/06.jump_and_squash.rst @@ -114,7 +114,7 @@ the ``jump_impulse``. #... # Vertical impulse applied to the character upon jumping in meters per second. - export var jump_impulse = 20 + @export var jump_impulse = 20 .. code-tab:: csharp @@ -212,7 +212,7 @@ when jumping. # Vertical impulse applied to the character upon bouncing over a mob in # meters per second. - export var bounce_impulse = 16 + @export var bounce_impulse = 16 .. code-tab:: csharp diff --git a/getting_started/first_3d_game/07.killing_player.rst b/getting_started/first_3d_game/07.killing_player.rst index fea3b2334..672a8c423 100644 --- a/getting_started/first_3d_game/07.killing_player.rst +++ b/getting_started/first_3d_game/07.killing_player.rst @@ -234,9 +234,9 @@ Next is ``Mob.gd``. signal squashed # Minimum speed of the mob in meters per second. - export var min_speed = 10 + @export var min_speed = 10 # Maximum speed of the mob in meters per second. - export var max_speed = 18 + @export var max_speed = 18 var velocity = Vector3.ZERO @@ -317,13 +317,13 @@ Finally, the longest script, ``Player.gd``. signal hit # How fast the player moves in meters per second. - export var speed = 14 + @export var speed = 14 # The downward acceleration when in the air, in meters per second squared. - export var fall_acceleration = 75 + @export var fall_acceleration = 75 # Vertical impulse applied to the character upon jumping in meters per second. - export var jump_impulse = 20 + @export var jump_impulse = 20 # Vertical impulse applied to the character upon bouncing over a mob in meters per second. - export var bounce_impulse = 16 + @export var bounce_impulse = 16 var velocity = Vector3.ZERO diff --git a/getting_started/first_3d_game/08.score_and_replay.rst b/getting_started/first_3d_game/08.score_and_replay.rst index a04f7a984..1eaa719d8 100644 --- a/getting_started/first_3d_game/08.score_and_replay.rst +++ b/getting_started/first_3d_game/08.score_and_replay.rst @@ -374,7 +374,7 @@ Here is the complete ``Main.gd`` script for reference. extends Node - export (PackedScene) var mob_scene + @export var mob_scene: PackedScene func _ready(): diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index 560b82564..0b815a989 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -288,13 +288,13 @@ Here's the *Player* script. signal hit # How fast the player moves in meters per second. - export var speed = 14 + @export var speed = 14 # The downward acceleration when in the air, in meters per second per second. - export var fall_acceleration = 75 + @export var fall_acceleration = 75 # Vertical impulse applied to the character upon jumping in meters per second. - export var jump_impulse = 20 + @export var jump_impulse = 20 # Vertical impulse applied to the character upon bouncing over a mob in meters per second. - export var bounce_impulse = 16 + @export var bounce_impulse = 16 var velocity = Vector3.ZERO @@ -455,9 +455,9 @@ And the *Mob*'s script. signal squashed # Minimum speed of the mob in meters per second. - export var min_speed = 10 + @export var min_speed = 10 # Maximum speed of the mob in meters per second. - export var max_speed = 18 + @export var max_speed = 18 var velocity = Vector3.ZERO