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@@ -9,7 +9,7 @@
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AnimationNodeBlend3
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===================
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**Inherits:** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Blends two of three animations linearly inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
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@@ -31,30 +31,6 @@ Tutorials
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- :doc:`AnimationTree <../tutorials/animation/animation_tree>`
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Properties
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----------
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+-------------------------+------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`sync<class_AnimationNodeBlend3_property_sync>` | ``false`` |
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+-------------------------+------------------------------------------------------+-----------+
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Property Descriptions
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---------------------
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.. _class_AnimationNodeBlend3_property_sync:
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- :ref:`bool<class_bool>` **sync**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_use_sync(value) |
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+-----------+---------------------+
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| *Getter* | is_using_sync() |
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+-----------+---------------------+
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If ``true``, sets the ``optimization`` to ``false`` when calling :ref:`AnimationNode.blend_input<class_AnimationNode_method_blend_input>`, forcing the blended animations to update every frame.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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