Replace Pool*Arrays with Packed*Arrays in tutorials and references

This commit is contained in:
Yuri Sizov
2020-03-17 11:15:34 +03:00
parent c85c68e694
commit 075acc61b0
14 changed files with 127 additions and 95 deletions
+6 -6
View File
@@ -89,12 +89,12 @@ or all the handle related ones.
var spatial = gizmo.get_spatial_node()
var lines = PoolVector3Array()
var lines = PackedVector3Array()
lines.push_back(Vector3(0, 1, 0))
lines.push_back(Vector3(0, spatial.my_custom_value, 0))
var handles = PoolVector3Array()
var handles = PackedVector3Array()
handles.push_back(Vector3(0, 1, 0))
handles.push_back(Vector3(0, spatial.my_custom_value, 0))
@@ -129,12 +129,12 @@ So the final plugin would look somewhat like this:
var spatial = gizmo.get_spatial_node()
var lines = PoolVector3Array()
var lines = PackedVector3Array()
lines.push_back(Vector3(0, 1, 0))
lines.push_back(Vector3(0, spatial.my_custom_value, 0))
var handles = PoolVector3Array()
var handles = PackedVector3Array()
handles.push_back(Vector3(0, 1, 0))
handles.push_back(Vector3(0, spatial.my_custom_value, 0))
@@ -195,12 +195,12 @@ This way all the gizmo logic and drawing methods can be implemented in a new cla
var spatial = get_spatial_node()
var lines = PoolVector3Array()
var lines = PackedVector3Array()
lines.push_back(Vector3(0, 1, 0))
lines.push_back(Vector3(gizmo_size, spatial.my_custom_value, 0))
var handles = PoolVector3Array()
var handles = PackedVector3Array()
handles.push_back(Vector3(0, 1, 0))
handles.push_back(Vector3(gizmo_size, spatial.my_custom_value, 0))