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Replace Pool*Arrays with Packed*Arrays in tutorials and references
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@@ -89,12 +89,12 @@ or all the handle related ones.
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var spatial = gizmo.get_spatial_node()
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var lines = PoolVector3Array()
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var lines = PackedVector3Array()
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lines.push_back(Vector3(0, 1, 0))
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lines.push_back(Vector3(0, spatial.my_custom_value, 0))
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var handles = PoolVector3Array()
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var handles = PackedVector3Array()
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handles.push_back(Vector3(0, 1, 0))
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handles.push_back(Vector3(0, spatial.my_custom_value, 0))
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@@ -129,12 +129,12 @@ So the final plugin would look somewhat like this:
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var spatial = gizmo.get_spatial_node()
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var lines = PoolVector3Array()
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var lines = PackedVector3Array()
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lines.push_back(Vector3(0, 1, 0))
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lines.push_back(Vector3(0, spatial.my_custom_value, 0))
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var handles = PoolVector3Array()
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var handles = PackedVector3Array()
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handles.push_back(Vector3(0, 1, 0))
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handles.push_back(Vector3(0, spatial.my_custom_value, 0))
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@@ -195,12 +195,12 @@ This way all the gizmo logic and drawing methods can be implemented in a new cla
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var spatial = get_spatial_node()
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var lines = PoolVector3Array()
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var lines = PackedVector3Array()
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lines.push_back(Vector3(0, 1, 0))
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lines.push_back(Vector3(gizmo_size, spatial.my_custom_value, 0))
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var handles = PoolVector3Array()
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var handles = PackedVector3Array()
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handles.push_back(Vector3(0, 1, 0))
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handles.push_back(Vector3(gizmo_size, spatial.my_custom_value, 0))
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