From 3896f373c37ef51b7f17a1dd19d65085220702de Mon Sep 17 00:00:00 2001 From: nestor-2099 Date: Sun, 5 Aug 2018 14:05:11 -0500 Subject: [PATCH] Update ui_game_user_interface.rst 'NinePatchFrame' was misspelled, updated to 'NinePatchRect' --- getting_started/step_by_step/ui_game_user_interface.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/ui_game_user_interface.rst b/getting_started/step_by_step/ui_game_user_interface.rst index 7837b305a..f010cdd4b 100644 --- a/getting_started/step_by_step/ui_game_user_interface.rst +++ b/getting_started/step_by_step/ui_game_user_interface.rst @@ -257,7 +257,7 @@ Don't worry about this for now, we'll fix the size soon. Rename the ``Count2`` node to ``Counter``. Unlike the bars, we want the number to be on the left, and an icon to sit on the right. The setup is -the same: we need background, a ``NinePatchFrame``, the title, and the +the same: we need background, a ``NinePatchRect``, the title, and the number nodes. The ``Title`` node is a ``TextureRect``, so it's what we need to display the icon. In the scene tree, select the ``Title`` node, and rename it to ``Icon``.