From 06a4cbea23baf51e7ea809e079d1387520450080 Mon Sep 17 00:00:00 2001 From: James Czekaj <31216671+JamesC01@users.noreply.github.com> Date: Thu, 9 Mar 2023 13:21:58 +0000 Subject: [PATCH] Mention the "Pick" button when connecting signals With the addition of the useful Pick button in the "Connect a Signal" window, I thought it would be useful to mention it here. --- getting_started/first_2d_game/06.heads_up_display.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/getting_started/first_2d_game/06.heads_up_display.rst b/getting_started/first_2d_game/06.heads_up_display.rst index 0266cd4e0..217d8a05e 100644 --- a/getting_started/first_2d_game/06.heads_up_display.rst +++ b/getting_started/first_2d_game/06.heads_up_display.rst @@ -349,9 +349,10 @@ Now we need to connect the ``HUD`` functionality to our ``Main`` script. This requires a few additions to the ``Main`` scene: In the Node tab, connect the HUD's ``start_game`` signal to the ``new_game()`` -function of the Main node by typing "new_game" in the "Receiver Method" in the -"Connect a Signal" window. Verify that the green connection icon now appears -next to ``func new_game()`` in the script. +function of the Main node by clicking the "Pick" button in the "Connect a Signal" +window and selecting the ``new_game()`` method or type "new_game" below "Receiver Method" +in the window. Verify that the green connection icon now appears next to +``func new_game()`` in the script. In ``new_game()``, update the score display and show the "Get Ready" message: