From 066934e09244e2a66a62c9f0dfc784adb5191ffc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 19 May 2016 10:45:24 +0200 Subject: [PATCH] Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument See https://github.com/godotengine/godot/commit/5e0f0a962adddfc85957400b007b6b0c08160057 --- reference/compiling_for_android.rst | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/reference/compiling_for_android.rst b/reference/compiling_for_android.rst index d0ac7768b..ed093cce9 100644 --- a/reference/compiling_for_android.rst +++ b/reference/compiling_for_android.rst @@ -107,12 +107,11 @@ Toolchain We usually try to keep the Godot Android build code up to date, but Google changes their toolchain versions very often, so if compilation fails due to wrong toolchain version, go to your NDK directory and check -the current numbers, then set the following environment variables: +the current number, then set the following environment variable: :: - NDK_TOOLCHAIN (by default set to "arm-eabi-4.4.0") - NDK_TARGET (by default set to "arm-linux-androideabi-4.8") + NDK_TARGET (by default set to "arm-linux-androideabi-4.9") Building the APK ----------------