diff --git a/tutorials/best_practices/scene_organization.rst b/tutorials/best_practices/scene_organization.rst index 274962794..d05771fb4 100644 --- a/tutorials/best_practices/scene_organization.rst +++ b/tutorials/best_practices/scene_organization.rst @@ -238,7 +238,7 @@ is the next best thing. Inevitably, changes may need to be made to a class and if these changes cause it to interact with other scenes in unforeseen ways, then things will start to break down. The whole point of all this indirection is to avoid ending up in a situation where changing one class results in -adversely effecting other classes dependent on it. +adversely affecting other classes dependent on it. Scripts and scenes, as extensions of engine classes, should abide by *all* OOP principles. Examples include...