diff --git a/getting_started/first_2d_game/img/new-project-button.webp b/getting_started/first_2d_game/img/new-project-button.webp index 299887e42..aba470854 100644 Binary files a/getting_started/first_2d_game/img/new-project-button.webp and b/getting_started/first_2d_game/img/new-project-button.webp differ diff --git a/getting_started/first_3d_game/01.game_setup.rst b/getting_started/first_3d_game/01.game_setup.rst index 451a5cfe1..594435409 100644 --- a/getting_started/first_3d_game/01.game_setup.rst +++ b/getting_started/first_3d_game/01.game_setup.rst @@ -21,11 +21,11 @@ In the import popup, enter the full path to the freshly created directory open a file browser and navigate to the ``project.godot`` file the folder contains. -.. image:: img/01.game_setup/02.browse_to_project_folder.png +.. image:: img/01.game_setup/02.browse_to_project_folder.webp Click *Import & Edit* to open the project in the editor. -.. image:: img/01.game_setup/03.import_and_edit.png +.. image:: img/01.game_setup/03.import_and_edit.webp The start project contains an icon and two folders: ``art/`` and ``fonts/``. There, you will find the art assets and music we'll use in the game. diff --git a/getting_started/first_3d_game/img/01.game_setup/01.import_button.webp b/getting_started/first_3d_game/img/01.game_setup/01.import_button.webp index db256bb70..1d05b3198 100644 Binary files a/getting_started/first_3d_game/img/01.game_setup/01.import_button.webp and b/getting_started/first_3d_game/img/01.game_setup/01.import_button.webp differ diff --git a/getting_started/first_3d_game/img/01.game_setup/02.browse_to_project_folder.png b/getting_started/first_3d_game/img/01.game_setup/02.browse_to_project_folder.png deleted file mode 100644 index b359d2355..000000000 Binary files a/getting_started/first_3d_game/img/01.game_setup/02.browse_to_project_folder.png and /dev/null differ diff --git a/getting_started/first_3d_game/img/01.game_setup/02.browse_to_project_folder.webp b/getting_started/first_3d_game/img/01.game_setup/02.browse_to_project_folder.webp new file mode 100644 index 000000000..cfa226f19 Binary files /dev/null and b/getting_started/first_3d_game/img/01.game_setup/02.browse_to_project_folder.webp differ diff --git a/getting_started/first_3d_game/img/01.game_setup/03.import_and_edit.png b/getting_started/first_3d_game/img/01.game_setup/03.import_and_edit.png deleted file mode 100644 index 76edcf18d..000000000 Binary files a/getting_started/first_3d_game/img/01.game_setup/03.import_and_edit.png and /dev/null differ diff --git a/getting_started/first_3d_game/img/01.game_setup/03.import_and_edit.webp b/getting_started/first_3d_game/img/01.game_setup/03.import_and_edit.webp new file mode 100644 index 000000000..baab7ae6c Binary files /dev/null and b/getting_started/first_3d_game/img/01.game_setup/03.import_and_edit.webp differ diff --git a/getting_started/introduction/first_look_at_the_editor.rst b/getting_started/introduction/first_look_at_the_editor.rst index 0472bc95c..e7db0b992 100644 --- a/getting_started/introduction/first_look_at_the_editor.rst +++ b/getting_started/introduction/first_look_at_the_editor.rst @@ -24,17 +24,25 @@ ones, and more. .. image:: img/editor_intro_project_manager.webp -At the top of the window, there is another tab named "Asset Library Projects". You can search -for demo projects in the open source asset library, which includes many projects -developed by the community. +At the top of the window, there is another tab named "Asset Library Projects". The first +time you go to this tab you'll see a "Go Online" button. For privacy reasons the Godot +project manager does not access the internet by default. To change this click +the "Go Online button", if you want to change your network mode back to "offline" you +can do so from the project manager settings. + +Once your network mode is set to "online" you can search for demo projects in the open +source asset library, which includes many projects developed by the community. .. seealso:: To learn the Project Manager's ins and outs, read :ref:`doc_project_manager`. .. image:: img/editor_intro_project_templates.webp -You can also change the editor's language using the drop-down menu to the right -of the engine's version in the window's top-right corner. By default, it is in +You can also change the editor's language by going into the settings menu. + +.. image:: img/editor_intro_settings.webp + +From here use the language drop down menu to select your language. 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