diff --git a/tutorials/plugins/editor/making_main_screen_plugins.rst b/tutorials/plugins/editor/making_main_screen_plugins.rst index ead14c744..9345d83e0 100644 --- a/tutorials/plugins/editor/making_main_screen_plugins.rst +++ b/tutorials/plugins/editor/making_main_screen_plugins.rst @@ -55,7 +55,7 @@ Add five extra methods such that the script looks like this: func _get_plugin_icon(): - return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons") + return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons") .. code-tab:: csharp @@ -92,7 +92,7 @@ Add five extra methods such that the script looks like this: public override Texture2D _GetPluginIcon() { - return GetEditorInterface().GetBaseControl().GetThemeIcon("Node", "EditorIcons"); + return EditorInterface.GetEditorTheme().GetIcon("Node", "EditorIcons"); } } #endif @@ -168,7 +168,7 @@ Here is the full plugin script: func _enter_tree(): main_panel_instance = MainPanel.instantiate() # Add the main panel to the editor's main viewport. - get_editor_interface().get_editor_main_screen().add_child(main_panel_instance) + EditorInterface.get_editor_main_screen().add_child(main_panel_instance) # Hide the main panel. Very much required. _make_visible(false) @@ -193,7 +193,7 @@ Here is the full plugin script: func _get_plugin_icon(): # Must return some kind of Texture for the icon. - return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons") + return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons") .. code-tab:: csharp @@ -210,7 +210,7 @@ Here is the full plugin script: { MainPanelInstance = (Control)MainPanel.Instantiate(); // Add the main panel to the editor's main viewport. - GetEditorInterface().GetEditorMainScreen().AddChild(MainPanelInstance); + EditorInterface.GetEditorMainScreen().AddChild(MainPanelInstance); // Hide the main panel. Very much required. _MakeVisible(false); } @@ -244,7 +244,7 @@ Here is the full plugin script: public override Texture2D _GetPluginIcon() { // Must return some kind of Texture for the icon. - return GetEditorInterface().GetBaseControl().GetThemeIcon("Node", "EditorIcons"); + return EditorInterface.GetEditorTheme().GetIcon("Node", "EditorIcons"); } } #endif @@ -254,7 +254,7 @@ a reference to the scene, and we instance it into `main_panel_instance`. The ``_enter_tree()`` function is called before ``_ready()``. This is where we instance the main panel scene, and add them as children of specific parts -of the editor. We use ``get_editor_interface().get_editor_main_screen()`` to +of the editor. We use ``EditorInterface.get_editor_main_screen()`` to obtain the main editor screen and add our main panel instance as a child to it. We call the ``_make_visible(false)`` function to hide the main panel so it doesn't compete for space when first activating the plugin.