diff --git a/getting_started/first_3d_game/06.jump_and_squash.rst b/getting_started/first_3d_game/06.jump_and_squash.rst index e9f19fd71..02dfd90e9 100644 --- a/getting_started/first_3d_game/06.jump_and_squash.rst +++ b/getting_started/first_3d_game/06.jump_and_squash.rst @@ -255,7 +255,7 @@ With this code, if no collisions occurred on a given frame, the loop won't run. { // ... - for (int index = 0; i < GetSlideCount(); index++) + for (int index = 0; index < GetSlideCount(); index++) { // We check every collision that occurred this frame. KinematicCollision collision = GetSlideCollision(index);