classref: Sync with current master branch (8e951fd)

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Godot Organization
2024-03-01 16:12:44 +00:00
parent 7030ad20e2
commit 045efee3ee
54 changed files with 1916 additions and 374 deletions
+3 -1
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@@ -955,6 +955,8 @@ Feeds an :ref:`InputEvent<class_InputEvent>` to the game. Can be used to artific
\ **Note:** Calling this function has no influence on the operating system. So for example sending an :ref:`InputEventMouseMotion<class_InputEventMouseMotion>` will not move the OS mouse cursor to the specified position (use :ref:`warp_mouse<class_Input_method_warp_mouse>` instead) and sending :kbd:`Alt/Cmd + Tab` as :ref:`InputEventKey<class_InputEventKey>` won't toggle between active windows.
.. rst-class:: classref-item-separator
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@@ -993,7 +995,7 @@ Sets the acceleration value of the accelerometer sensor. Can be used for debuggi
Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing ``null`` to the image parameter resets to the system cursor. See :ref:`CursorShape<enum_Input_CursorShape>` for the list of shapes.
\ ``image``'s size must be lower than or equal to 256×256. To avoid rendering issues, sizes lower than or equal to 128×128 are recommended.
\ ``image`` can be either :ref:`Texture2D<class_Texture2D>` or :ref:`Image<class_Image>` and its size must be lower than or equal to 256×256. To avoid rendering issues, sizes lower than or equal to 128×128 are recommended.
\ ``hotspot`` must be within ``image``'s size.