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classref: Sync with current master branch (8e951fd)
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@@ -42,31 +42,33 @@ Properties
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.. table::
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:widths: auto
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`Array<class_Array>`\[:ref:`PackedByteArray<class_PackedByteArray>`\] | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`copyright<class_GLTFState_property_copyright>` | ``""`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`create_animations<class_GLTFState_property_create_animations>` | ``true`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`filename<class_GLTFState_property_filename>` | ``""`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``PackedInt32Array()`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
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+----------------------------------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`Array<class_Array>`\[:ref:`PackedByteArray<class_PackedByteArray>`\] | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`copyright<class_GLTFState_property_copyright>` | ``""`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`create_animations<class_GLTFState_property_create_animations>` | ``true`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`filename<class_GLTFState_property_filename>` | ``""`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`import_as_skeleton_bones<class_GLTFState_property_import_as_skeleton_bones>` | ``false`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``PackedInt32Array()`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
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+----------------------------------------------------------------------------+------------------------------------------------------------------------------------+------------------------+
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.. rst-class:: classref-reftable-group
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@@ -308,9 +310,24 @@ The file name associated with this GLTF data. If it ends with ``.gltf``, this is
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- |void| **set_glb_data**\ (\ value\: :ref:`PackedByteArray<class_PackedByteArray>`\ )
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- :ref:`PackedByteArray<class_PackedByteArray>` **get_glb_data**\ (\ )
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.. container:: contribute
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The binary buffer attached to a .glb file.
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. rst-class:: classref-item-separator
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----
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.. _class_GLTFState_property_import_as_skeleton_bones:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **import_as_skeleton_bones** = ``false``
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.. rst-class:: classref-property-setget
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- |void| **set_import_as_skeleton_bones**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_import_as_skeleton_bones**\ (\ )
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True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node.
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.. rst-class:: classref-item-separator
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@@ -327,9 +344,7 @@ The file name associated with this GLTF data. If it ends with ``.gltf``, this is
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- |void| **set_json**\ (\ value\: :ref:`Dictionary<class_Dictionary>`\ )
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- :ref:`Dictionary<class_Dictionary>` **get_json**\ (\ )
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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The original raw JSON document corresponding to this GLTFState.
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.. rst-class:: classref-item-separator
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