Cleanup uses of double spaces between words or after punctuation

This commit is contained in:
Rémi Verschelde
2021-06-07 10:44:02 +02:00
parent 08150dca70
commit 044b6a74f8
28 changed files with 125 additions and 141 deletions
@@ -118,8 +118,8 @@ this module:
env_tts = env.Clone()
env_tts.add_source_files(env.modules_sources, "*.cpp") # Add all cpp files to the build
You'll need to install the external library on your machine to get the .a library files. See the library's official
documentation for specific instructions on how to do this for your operation system. We've included the
You'll need to install the external library on your machine to get the .a library files. See the library's official
documentation for specific instructions on how to do this for your operation system. We've included the
installation commands for Linux below, for reference.
.. code-block:: shell
@@ -135,7 +135,7 @@ installation commands for Linux below, for reference.
Please be sure to check the licenses and terms of use.
The external library will also need to be installed inside your module to make the source
files accessible to the compiler, while also keeping the module code self-contained. The
files accessible to the compiler, while also keeping the module code self-contained. The
festival and speech_tools libraries can be installed from the modules/tts/ directory via
git using the following commands:
@@ -153,9 +153,9 @@ can link to them instead by adding them as submodules (from within the modules/t
git submodule add https://github.com/festvox/speech_tools
.. important::
Please note that Git submodules are not used in the Godot repository. If
Please note that Git submodules are not used in the Godot repository. If
you are developing a module to be merged into the main Godot repository, you should not
use submodules. If your module doesn't get merged in, you can always try to implement
use submodules. If your module doesn't get merged in, you can always try to implement
the external library as a GDNative C++ plugin.
To add include directories for the compiler to look at you can append it to the
@@ -126,4 +126,4 @@ Under **General Settings**, on the **Editor Settings** tab, under **Tab Options*
:figclass: figure-w480
:align: center
That's it. You're ready to start contributing to Godot using the Code::Blocks IDE. Remember to save the project file and the **Workspace**. If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__.
That's it. You're ready to start contributing to Godot using the Code::Blocks IDE. Remember to save the project file and the **Workspace**. If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__.
@@ -291,7 +291,7 @@ calls into ``std::istream``.
}
}
int uflow() {
return _file->eof_reached() ? EOF : _file->get_8();
return _file->eof_reached() ? EOF : _file->get_8();
}
private: