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Cleanup uses of double spaces between words or after punctuation
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@@ -118,8 +118,8 @@ this module:
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env_tts = env.Clone()
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env_tts.add_source_files(env.modules_sources, "*.cpp") # Add all cpp files to the build
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You'll need to install the external library on your machine to get the .a library files. See the library's official
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documentation for specific instructions on how to do this for your operation system. We've included the
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You'll need to install the external library on your machine to get the .a library files. See the library's official
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documentation for specific instructions on how to do this for your operation system. We've included the
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installation commands for Linux below, for reference.
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.. code-block:: shell
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@@ -135,7 +135,7 @@ installation commands for Linux below, for reference.
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Please be sure to check the licenses and terms of use.
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The external library will also need to be installed inside your module to make the source
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files accessible to the compiler, while also keeping the module code self-contained. The
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files accessible to the compiler, while also keeping the module code self-contained. The
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festival and speech_tools libraries can be installed from the modules/tts/ directory via
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git using the following commands:
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@@ -153,9 +153,9 @@ can link to them instead by adding them as submodules (from within the modules/t
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git submodule add https://github.com/festvox/speech_tools
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.. important::
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Please note that Git submodules are not used in the Godot repository. If
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Please note that Git submodules are not used in the Godot repository. If
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you are developing a module to be merged into the main Godot repository, you should not
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use submodules. If your module doesn't get merged in, you can always try to implement
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use submodules. If your module doesn't get merged in, you can always try to implement
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the external library as a GDNative C++ plugin.
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To add include directories for the compiler to look at you can append it to the
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@@ -126,4 +126,4 @@ Under **General Settings**, on the **Editor Settings** tab, under **Tab Options*
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:figclass: figure-w480
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:align: center
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That's it. You're ready to start contributing to Godot using the Code::Blocks IDE. Remember to save the project file and the **Workspace**. If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__.
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That's it. You're ready to start contributing to Godot using the Code::Blocks IDE. Remember to save the project file and the **Workspace**. If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__.
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@@ -291,7 +291,7 @@ calls into ``std::istream``.
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}
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}
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int uflow() {
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return _file->eof_reached() ? EOF : _file->get_8();
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return _file->eof_reached() ? EOF : _file->get_8();
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}
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private:
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