Sync classref with master branch (4.0 changes)

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Rémi Verschelde
2020-03-13 17:17:50 +01:00
parent 966fd002ed
commit 03d40ff29e
360 changed files with 17483 additions and 16479 deletions
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@@ -16,7 +16,7 @@ Captures its surroundings to create reflections.
Description
-----------
Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
Captures its surroundings as a cubemap, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
The ``ReflectionProbe`` is used to create high-quality reflections at the cost of performance. It can be combined with :ref:`GIProbe<class_GIProbe>`\ s and Screen Space Reflections to achieve high quality reflections. ``ReflectionProbe``\ s render all objects within their :ref:`cull_mask<class_ReflectionProbe_property_cull_mask>`, so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
@@ -65,7 +65,7 @@ Enumerations
enum **UpdateMode**:
- **UPDATE_ONCE** = **0** --- Update the probe once on the next frame.
- **UPDATE_ONCE** = **0** --- Update the probe once on the next frame. The corresponding radiance map will be generated over the following six frames. This is slower to update than :ref:`UPDATE_ALWAYS<class_ReflectionProbe_constant_UPDATE_ALWAYS>` but can result in higher quality reflections.
- **UPDATE_ALWAYS** = **1** --- Update the probe every frame. This is needed when you want to capture dynamic objects. However, it results in an increased render time. Use :ref:`UPDATE_ONCE<class_ReflectionProbe_constant_UPDATE_ONCE>` whenever possible.