diff --git a/getting_started/first_3d_game/08.score_and_replay.rst b/getting_started/first_3d_game/08.score_and_replay.rst index ba448b9a2..1ec8b3d22 100644 --- a/getting_started/first_3d_game/08.score_and_replay.rst +++ b/getting_started/first_3d_game/08.score_and_replay.rst @@ -155,8 +155,8 @@ There, we increment the score and update the displayed text. The second line uses the value of the ``score`` variable to replace the placeholder ``%s``. When using this feature, Godot automatically converts values -to string text, which is convenient to output text in labels or using the ``print()`` -function. +to string text, which is convenient when outputting text in labels or +when using the ``print()`` function. .. seealso::