From 013ff597342314622e14ffb07ff78e0de995f595 Mon Sep 17 00:00:00 2001 From: hakankaraduman Date: Mon, 10 May 2021 15:48:08 +0300 Subject: [PATCH] Fix "physics time" instead of "physics frame" in The Profiler (#4899) --- tutorials/scripting/debug/the_profiler.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/scripting/debug/the_profiler.rst b/tutorials/scripting/debug/the_profiler.rst index 28359c842..2636565e0 100644 --- a/tutorials/scripting/debug/the_profiler.rst +++ b/tutorials/scripting/debug/the_profiler.rst @@ -40,7 +40,7 @@ The measured data The profiler's interface is split into two. There is a list of functions on the left and the performance graph on the right. -The main measurements are frame time, physics time, idle time, and physics time. +The main measurements are frame time, physics frame, idle time, and physics time. - The **frame time** is the time it takes Godot to execute all the logic for an entire image, from physics to rendering.